It has been a few months now since two new Genius joined the team. Kriisko and Elemzje indeed replaced Shaiiko and RX. We interviewed them for you to know them better.
Hello Kriisko, Elemzje, could you introduce yourself for those who don’t know you ?
Kriisko : Hello, my name is Christopher and I am 27. I’ve started eSports in 2012 along with the Battlefield’s games on Xbox. I then played Rainbow6|Siege when it was released in December 2015, still on Xbox. I had to switch to PC gaming afterward in 2017 to keep up with the scene’s changes. On R6s, I was playing for Vitality before I joined BeGenius. With them, I’ve reached the double of France’s vice champion (Xbox AND Pc) and world champion on Xbox. A great experience that led me to professionalize my training sessions and keep a high grade of ambitions for the future.
Elemzje : Hello, my name is Bryan “Elemzje” TEBESSI, I’m 21 and I’ve been playing Rainbow Six Siege since it was released. I’ve played for AERA, Playing Ducks, Vitality, Supremacy, won 2 french tournaments – Dreamhack Tours & France’s 2017 national cup and finished world’s vice champion during the Proleague Y1S3 finale round alongside PlayingDucks.
How has been your integration in the team so far ?
K : The integration has been made quite naturally actually, our way to think is close enough, should it be irl or in game, we speak the same language, have the same game vision and it is a highly valuable asset for a team with those ambitions. On the staff side, they’re young and perfectly working with us. A great atmosphere in the group, highly appreciable.
E : My integration has been great so far, I’ve hardly seen such a good atmosphere between players before and sure hope it’ll keep going that way ! On the staff side, I couldn’t have much time to discuss with them yet, but according to my mates, they do seem to listen and be great to us players.
The 6 Invitational qualification’s format has changed with a ladder and then a bracket. How do you deal with this event coming soon enough and what do you think about this new format ?
K : I do like this new format a lot, and also hope it will be fair to everyone. There will be suprises, the goal is to reach a European top 16 and a lot of teams can go this far, especially with the absence of Penta and Ence in the ladder. What’s important to know is that we will be ready for this format. We want to win every single game, every single round, and therefore have the best possible seed for the playoffs. Pressure is our opponent’s concern.
E : We’ve been working every night to improve our strategies and enhance our team’s cohesion, and I do think we will be ready for these qualifiers. Format wise, I’m not entirely sure it will bring that much surprises, the ladder is still a cruel system, you don’t have to play 50 game to reach the top, 15 games with 15 victories worth more than 60 games with 20 victories.
In Sao Paulo, we witnessed Ence’s victory and Penta’s lost against the Brazilians. Do you think that the last events can change the face of the European scene as Penta is not the invincible champion it was and as the Finnish broke the curse ?
K : Exactly, and it also proves that no one is unbeatable, and that you can achieve anything with hard work and dedication.
E : Yes absolutely, Rainbow Six is one of the most difficult game when it comes to one thing : stability. With the meta changing every other three months, it’s complicated to stay on top too long on this game.
A new meta will show up for the 6 with three new agents, do you believe it can affect some teams’ game and their player’s balance ?
K : Some team absolutely want to play those new agents, other will totally ban them. We’ve decided to include those agents to our gameplay and get the best off them. The whole point remaining to find the perfect balance the fastest. It’s clear that possibilities will increase with all those new features and that the most hard working teams will be rewarded though.
E : As said before, every team as a different game style and, by definition, are more comfortable on some metas than others, so yes I do believe that those new agents will tear today’s team’s effectiveness and enhance the visibility of other teams.
The R6S’s scene has been developing a lot lately with the arrival of big names in it. What do you think the scene is missing to become a big part of the eSport scene ?
K : It’s kept developing every day lately, it takes time but as the saying goes : slowy but surely. What is missing is the stability of the game, to keep players actives. It also needs a training mode so that players can discover all the possibilities of the map. In my opinion, there’s also not enough national LANs for this game (and not only in France). But it is happening right at the moment we’re speaking, patience is a key word in the video game industry.
E : What is missing is a stable game, with bugs and troubles and I’m pretty sure Ubisoft is working as hard as possible on those issues. I also believe that the game has to get rid of ESL for the competitive side, a lot of structures organize tournaments around CS, why not R6 ? And finally, the game has to improve its visibility and, in order to go that way, big names has to invest on the game, we will then be able to talk about salaries, major tournaments and the game will keep growing and reach his big brother, Counter Strike, size.
What other games than R6S are you playing currently ?
K : It won’t be hard for me as I’m only playing R6S ! I have to play this game as much as possible to keep on being competitive, you always learn something on it.
E : I’ve only been playing R6S lately to prepare for the Six Invitational, but generally speaking I play Counter Strike, PUBG, H1Z1 and fortnite.
Thanks for answering our questions, anything you want to say ?
K : Thanks for this interview and toward all of our supporters. I also thanks our partners for the support. We will see all of you soon enough 😉
E : I’d like to thank BeGenius for this interview, thanks to my mates for all the fun we’re having, and also thanks to the staff and our sponsors : Acer, Nacon, Eaton & Instant-Gaming.